Overview
Role: Tank (Counter Brawler)
Suggested Row: FRONT - Receives basic attacks to restore SP and enable the 



enemy-basic [Counterattack] check.
Summary: Retaliation Sustain Tank. Converts allied actions and enemy basic attacks into defense-scaled AOE [Counterattacks], then adds team [Shields], healing, anti-shield pressure, and late .
Pros
- Team Counter Sustain: Grants all allies a 30% HP and restores 20% max HP after each [Counterattack].
- Control Protection: Gains immunity to control while increasing defense and final evasion by 20%.
- Shield Punishment: Removes one from each target hit, or deals another 50% DEF true damage when that target has no .
Cons
- Counter Variance: Triggers the




enemy-basic [Counterattack] at only a 50% rate. - Random Debuff Coverage: Applies the Skill's stack to only one random enemy despite attacking all enemies.
- Late Sustain Unlock: Requires




before [Counterattacks] provide team [Shields], healing, and anti-shield effects.
Mechanics Audit
Core Loop: Use basics to gain and battle spirit, chain into AOE at 600 SP, and trigger defense-scaled AOE [Counterattacks] through allied actions and enemy basics.
Key Mechanics:
- [Counterattack]: Deals AOE true damage equal to 80% of Yomi's DEF; allied action counts guarantee one every five releases, while enemy basics gain a separate 50% trigger at




. - : Applies an irresistible two-turn skill and SP lockout to all enemies after every five [Counterattacks], up to five activations per turn.
Awaken Level Viability
Reasoning
Last updated at 9/4/2026, 2:13:18 AM
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