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Yu Yu Hakusho and all related characters and elements are trademarks of © Yoshihiro Togashi 1990-1994 and © Yoshihiro Togashi / Shueisha / Fuji TV / Pierrot.

  1. Characters
  2. Yomi [Firework Display]
Yomi [Firework Display]'s card

Yomi

[Firework Display]

Yomi [Firework Display]

Trait

Restore 150 Skill Points when receiving Basic Attacks.

Faction

Strength

Class

Defensive

Overview
Role: Tank (Counter Brawler)
Suggested Row: FRONT - Receives basic attacks to restore SP and enable the Awaken Level 5+Empty Awaken LevelEmpty Awaken LevelEmpty Awaken LevelEmpty Awaken Level enemy-basic [Counterattack] check.
Summary: Retaliation Sustain Tank. Converts allied actions and enemy basic attacks into defense-scaled AOE [Counterattacks], then adds team [Shields], healing, anti-shield pressure, and late .

Pros

  • Team Counter Sustain: Grants all allies a 30% HP and restores 20% max HP after each [Counterattack].
  • Control Protection: Gains immunity to control while increasing defense and final evasion by 20%.
  • Shield Punishment: Removes one from each target hit, or deals another 50% DEF true damage when that target has no .

Cons

  • Counter Variance: Triggers the Awaken Level 5+Empty Awaken LevelEmpty Awaken LevelEmpty Awaken LevelEmpty Awaken Level enemy-basic [Counterattack] at only a 50% rate.
  • Random Debuff Coverage: Applies the Skill's stack to only one random enemy despite attacking all enemies.
  • Late Sustain Unlock: Requires Awaken Level 5+Awaken Level 5+Awaken Level 5+Empty Awaken LevelEmpty Awaken Level before [Counterattacks] provide team [Shields], healing, and anti-shield effects.

Mechanics Audit

Core Loop: Use basics to gain and battle spirit, chain into AOE at 600 SP, and trigger defense-scaled AOE [Counterattacks] through allied actions and enemy basics.
Key Mechanics:
  • [Counterattack]: Deals AOE true damage equal to 80% of Yomi's DEF; allied action counts guarantee one every five releases, while enemy basics gain a separate 50% trigger at Awaken Level 5+Empty Awaken LevelEmpty Awaken LevelEmpty Awaken LevelEmpty Awaken Level.
  • : Applies an irresistible two-turn skill and SP lockout to all enemies after every five [Counterattacks], up to five activations per turn.

Awaken Level Viability

Awaken Level 5+Awaken Level 5+Awaken Level 5+Empty Awaken LevelEmpty Awaken Level

Reasoning

Awaken Level 5+Awaken Level 5+Awaken Level 5+Empty Awaken LevelEmpty Awaken Level provides the largest marginal upgrade toward level 10 because every [Counterattack] gains team-wide and healing effects, removes enemy [Shields], or deals extra 50% DEF true damage against unshielded targets.
Last updated at 9/4/2026, 2:13:18 AM
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